Age/Gender: 18, Male
Location: MB, Canada
Job: Student
I still need to submit a game.
Newgrounds Stats
Whistle Status: Bronze
Exp. Points: 5,550 / 5,880
Exp. Rank #: 3,522
Voting Pow.: 6.46 votes
BBS Posts: 2,736 (1.59 per day)
Flash Reviews: 66
Music Reviews: 1
Trophies: 0
Stickers: 12
All Flash Reviews
66 Reviews | 10 w/ Responses
I started playing this with the intention of wasting some time; Little did I know it would consume me until completion.
This is one of the best-executed vertical shooters I have ever played on the Internet. The graphics are crisp and well defined, the weapons and explosions provide a satisfying report, and the whole experience feels immensely polished. The length of each stage hit the spot perfectly.
My only criticisms are as follows:
- The upgrade system could be a little more intuitive. It took me a moment to realize that I had to sell old upgrades before purchasing the next ones.
- It could be a little more difficult. I'd like to boast and say I'm just amazing, but I got through the game without dying, or even losing health until the last couple levels. I am no master of vertical shooters, so many players must find this much too forgiving.
- Not long enough. :)
Kudos on one amazing flash game.
Make more.
Soon.
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Thank you, guys, for being original on Madness Day. I'm so sick of the so-called Madness "animation" style -- this was completely unexpected. The only criticism I have is the lack of sound effects and abrupt ending.
Also, LOL creative censorship.
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The game works, and works well, but other than functionality it doesn't have much going for it. I didn't find it particularly engaging or fun, more of annoying guess-and-check scenarios. It's not very realistic (not always a bad thing) and everything seems too static.
The game could use a lot of polish. For example, the crosshairs are way too thick and you should be able to take body shots. There is no room for creativity, each mission has to be done in the same manner every time. No challenge, just patience.
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Who doesn't love Pulp Fiction!?
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I love that clean style you've got here; It reminds me of Mark M.'s work. Glad to hear about your scholarship -- you're bound to succeed. :)
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I love creative puzzle games like this and the rest of your Escape series. I found this one very original due to the emphasis placed on the phone itself, although it was a bit too straightforward.
I finished in just under nine minutes, no walkthrough. I hope you have more creative locations such as this for your future Escape games.
Make many, many more. :D
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This couldn't be any better.
Valve should have this for download on Steam, like they do with Codename Gordon.
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I love your style, it's very clean and fluid. Make more shorts. :)
5/5
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I love how simplistic the graphics are. The gunshots and explosions are quite satisfying, and it's a very fun game. I beat all three levels -- I'd love to see an objective-based "campaign" of sorts with this.
Also, the difficulty was perfect -- a bit too easy at the last level, though. You should add limited lives, but then make the player invincible for the first three seconds or so after they respawn.
"Make a campaign."
5 / 5
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Disappointingly short. The title and intro alluded me into imagining an epic here, but it was abruptly cut off. The humour was okay, but it was the graphics that shone.
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